Projectile motion was first systematically studied by Galileo, who designed custom apparatuses to analyze how objects move through the air. A projectile is any object moving in two dimensions—horizontally and vertically—under the influence of gravity alone.
Let us explore this more closely, including the mathematical analysis required to understand projectile motion
This video explores the concept with a number of sample situations.
It is important to not that when we study projectile motion in high school we make some assumptions, namely that of the nature of gravity and the issue of air resistance. In this vdeo I discuss that what we learn is often a simplified model
Limited time? Here is the short review version.
We are now ready to try some sample problems
Below are sample problems with videos that explain how to solve them. It is suggested you try the problems beforehand, as this actually aids understanding, even if you are unsure if you are correct.
Lets Play
- Explore the Interface: Start with the Intro tab to familiarize yourself with the controls.
- Experiment: Fire a few test rounds while adjusting initial parameters like launch height, speed, and angle.
- Observe Vectors: Toggle the velocity and acceleration vector displays to visualize how the projectile behaves in flight.
- Calculate: Set your own initial values, then calculate the expected range manually before firing.
- Verify: Move the target to your calculated range and test your prediction!
I have got these from a variety of sources, some my own, some from elsewhere. Lots of practice here.
- projectile practice
- projectiles 1 answers included
- projectiles 2
- projectiles 3
Then check your understanding if necessary with the video